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Standard actions which move the actor
Going , Entering , Exiting , Getting off
Going something (past tense gone)
This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.
Typed commands leading to this action
"go"
"go [direction]"
Named values belonging to this action
room gone from - room
room gone to - object
door gone through - object
vehicle gone by - object
thing gone with - object
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule name unlist
set action variables for going standard set going variables rule name unlist
before doing anything except examining or reaping in Drawing Room
before going when the player is ethereal
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule name unlist
instead of going down in Bridge of Doom
instead of going inside in Portal of Smoke
instead of going outside in Elemental Plane of Smoke
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of going in Elemental Plane of Smoke
instead of doing anything with rust spores
check an actor going when the actor is on a supporter (called the chaise) stand up before going rule name unlist
check an actor going when the room gone to is nothing alternative can't go that way rule name unlist
check an actor going can't travel in what's not a vehicle rule name unlist
check an actor going can't go through undescribed doors rule name unlist
check an actor going can't go through closed doors rule name unlist
check an actor going determine map connection rule name unlist
check cannot go when grappled rule name unlist
check cannot go as a reaction rule name unlist
check do not go in combat when enraged rule name unlist
check treat going as retreat when possible rule name unlist
check going and retreating in combat rule name unlist
carry out set retreat location rule name unlist
carry out collapse rule name unlist
carry out an actor going move player and vehicle rule name unlist
carry out an actor going move floating objects rule name unlist
carry out an actor going check light in new location rule name unlist
carry out an actor going lose concentration on going rule name unlist
after going first make sure that going is not acting fast rule name unlist
report an actor going describe room gone into rule name unlist
report check whether destination reached rule name unlist